• Oneser@lemm.ee
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      9 days ago

      AR was pre-NFT in my mind. Google glasses etc were hyped like crazy before VR took over the hype and was meant to be a “revolution” in gaming…

      • utopiah@lemmy.world
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        9 days ago

        meant to be a “revolution” in gaming…

        If you tried Half-life: Alyx and don’t find it revolutionary then I’d be curious to know what’s enough for you. It’s not popular, sure, but it doesn’t mean the quality of the few experiences that do exist aren’t legitimate.

      • FauxLiving@lemmy.world
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        9 days ago

        It’s a 40s thing that companies in the 00s decided to preemptively suck up all of the IP required to make it work.

        Once the technology becomes cheap enough to sell to smartphone users there will only be a few companies who’re legally allowed to create the devices so they can have a free monopoly.

        Kind of like how Apple tried to patent everything related to multitouch screen smartphones and then sue all of their competitors out of business.

        We don’t have the available technology to make good AR that’s cheap enough for consumers. But, when we do, you’ll find that a few tech companies will claim ownership of key components because of products that they briefly made back in the 00s.

        Google’s Glass headset wasn’t a product, it was an IP squatting strategy that sold a few units.

    • SkyeStarfall@lemmy.blahaj.zone
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      9 days ago

      AR is going to become a big thing, the hardware just needs to get there first (and it is indeed getting closer)

      This has been the case the entire time, it’s always been a promising technology. It’s not a new thing at all (then again, neither were LLMs, really. Most people just didn’t have this insight into the field)